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Motive

Première mondiale prévue lors des Crankworx de Whistler, MOTIVE est un film qui plonge dans l’esprit de ceux qui imposent leur style au monde du VTT. Qu’est-ce qui brule dans le ventre de ces pilotes et les pousse à rouler comme ils le font ? En avant-première, chaque extrait présenté ici montre aux fans ce qui est et ce qui arrive.

MOTIVE

The Wizards of the Woods

Good trails cast spells. They infect you with their sense of flow, giving you an effortless connection to the earth that cannot be broken until you reach the bottom. Gap jumps, berms, rock gardens, and mellow kickers—these are the finger snaps and hip shakes to this dark magic of a dance, and when you find that perfect trail, you can’t help but be a slave to the rhythm of it. Or to put it another way—it’s fun as hell. But just who casts these trail spells, and where do they get their inspiration?

The trail featured in this teaser took some next-level wizarding to bring to life. It’s back-breaking work—scoping terrain, finding a fall line that will work, splitting logs, building, hammering, cutting, digging, and packing. Day after day after day, with shovels and saws and sweat, builders slog away to create something that they know will only be 45-60 seconds of ride time. We sat down with two real trail building wizards—Dylan Dunkerton and Curtis Robinson—to see why and how they do what they do.

It's cliché to say, but how can you not feel good when there's a crew of buddies smiling ear-to-ear after a lap down a trail you built? We all know the feeling, and it never gets old. Trails are meant to be shared!

Curtis Robinson

Q: Let’s think of the woods as a blank canvas for a second—what sort of things are you looking for when scoping out a potential new line for a trail?

Dylan: The most important thing is gauging the work vs. reward. Some lines are so natural and ready for features, but with the scale we work at now, some things take a lot more to bring to life than you initially think. I'm always looking for areas with the best visuals and natural looking, potential lines. It's really easy to take on way too much when starting any trail. It's a ton of really hard work. It's difficult to stay motivated when you're moving mountains of rock and wood...but if it's worth the work, we’ve gotta [sic]make it happen.

Curtis: Generally the location, grade, and style are a great place to start. Utilizing the natural contours where you see fit for the given application. Ideas tend to jump out at you the more you look around for potential options or routes.


Q: What elements make up a good trail, and what is your idea of the dream trail?

Curtis: Key elements for me would be flow, good turns, pumpy, and some sort of air time in between. My dream trail(s) are already at Coast Gravity Park, we've been lucky enough to bring multiple dream trails to life over the past few years. I feel spoiled.

Dylan: The dream trail is a never ending, always changing idea. I think the dream trail is usually the last one we built. Then it's on to the next. There are so many elements that make up a great trail, the potential and options are limitless. That's the beauty of building trail—it can be interpreted and created in any way you could dream. That's why we love it so much, we get to ride whatever we can dream up. Hard work is worth it.

Q: What do you personally get out of the experience of building a trail? What does it feel like to see people enjoying it?

Curtis: I like that you can add, take away, and change exactly what you want if you know what you're looking for. It gives you a different feeling than just riding a new trail blind—you get to know it well before you even hop on the bike.

Dylan: I get so much out of building a trail from the creative side and the riding side of things. Now with the bike park, it has evolved into not only me enjoying our work, but now anyone can come and have a good time on the trails.


Q: How and where did you first learn to build trails?

Curtis: I was introduced to trail building when I was 11 through my friend’s dad. He brought me out and put a rake in my hands and said “Go”—I was hooked. Through high school, my older brother started to get more serious with his trail work and began building progressive freeride lines for the later Kranked films. This was a huge source of inspiration for me, as well as a direction I was really into at the time.

Dylan: Like any kid, it all started building ramps and bridges down the side of my driveway. My dad, being a carpenter, gave me an old framing saw [and] I went to town cutting stringers and banging nails through old mill scraps all the way down the driveway. It all grew from there, and as I got older and bigger, so did the lines and the methods used to create them. With the guidance of my old man, and some crucial tools, Curt and I were able to build whatever we could dream of.

Q: Tell us a little about the trail in the film. How would you describe it?

Curtis: We built a few things since the snow melt. One freeride line with multi-hit features through the line that Dyl and I both rode, [and] we also built another separate DH trail and jump trail at CGP (Coast Gravity Park). These lines are something that we really enjoy riding, but it’s still a good challenge that pushes us. It feels good when a line works top-to-bottom.

Dylan: Every piece of trail is different, and depending on terrain, each zone throws its own curve balls and challenges into each build. With the lines for this film, we spend 28 days straight on the top-to-bottom wood feature line, with over 400 man-hours invested between us and our buddies and another week on the loam line.

We have been dreaming of downhill skipper pads built on top of stumps or rocks. One day walking through the bush, I stumbled upon the perfect rock with a perfect run out, and that was it—that was what we were dreaming of. And after checking out the run in, I noticed more potential above, and more above that. This evolved and mutated into a huge top-to-bottom mega build with three on/off pad features and some sick slick rock sections. Dream line achieved.

The Power to Ride More Trails

Turbo Levo FSR


Finn Iles

MOTIVE

Finn Iles

Il semblait venir de nulle part – ce jeune garçon de 14 ans qui avait envie de franchir les étapes et de participer aux Championnats du Monde de Whip lors des Crankworx, en 2014. Une campagne, #LetFinnIn l’a peut-être aidé à en arriver là mais ce sont surtout des années de pratique obsessionnelle qui l’ont vu se surpasser et lui ont permis de gagner ce jour-là. Rappelez-vous, personne ne vient de nulle part. Ce jour-là, Finn Iles n’a pas simplement pris un vélo et dit : “Oh, hey, je vais peut-être essayer ça ! » Avec Whistler comme terrain de jeu et un pilote comme Finn affinant sa technique des Whips sur les sauts de Crabapple dès l’âge de 11 ans, une chose est sûre, personne ne l’a vu venir …

Ce n’est pas la volonté d’essayer et de battre tout le monde. J’essaie juste de rouler aussi vite que je le peux.

Finn Iles

D'où vient cette envie ? Son désir, – ce n’est pas exactement de gagner, ça c’est juste le bon côté. – aller aussi vite que ses jambes lui permettent mais comment fait-il ? Ce premier avant-goût de MOTIVE montre Finn et le Coastal Crew se diriger vers l’île de Vancouver pour l’explorer. Il avait déjà croisé Curtis Robinson et Dylan Dunkerton en 2009, alors qu’ils étaient ses entraîneurs lors d’un stage. Depuis, Finn et le Coastal Crew ont défini leurs propres styles de pilotage et sont allés dans des directions différentes, mais pour eux, c’est toujours un bon moment de se réunir et de rouler ensemble à nouveau. Pendant des jours, l’équipe a creusé, parcouru et filmé Finn sur les trails pour recueillir des idées pour le film final. Cet aperçu d’une minute est juste un avant-goût de ce qu’il se passera en août.

Vancouver Island est l’un des meilleurs terrains de Riding de tout le Canada pour se former à la compétition. C’est l’endroit parfait pour filmer et passer du temps. C’était aussi là où Stevie [Smith] s’entraînait, alors c’est un lieu spécial pour rouler et filmer.

MOTIVE

About the Film

MOTIVE est une collaboration des talents de mise en scène de Mind Spark Cinema associés aux talents de tournage et de pilotage du Coastal Crew (Curtis Robinson et Dylan Dunkerton). MOTIVE a été tourné en Amérique du Nord et met en scène le style et la progression de Curtis Robinson, Dylan Dunkerton, Finn Iles, Garret Mechem, Matt Miles et Matt Hunter.

Première mondiale pendant les Crankworx de Whistler au sein du village olympique vendredi 18 août.